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Global Card and Board Games Market Research Report 2022(Status and Outlook)
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Report Overview: Board games are played using a board where pieces or counters are places and moved over the board. It also includes cards and dice games.
Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets. Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.
These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets. The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.
The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.
The latest report provides a deep insight into the global Card and Board Games market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc.
The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Card and Board Games Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.
In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Card and Board Games market in any manner.
Global Card and Board Games Market: Market Segmentation Analysis
The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.
Key Company
Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger
Market Segmentation (by Type)
Card and Dice Games
Collectible Card Games
Miniature Games
RPGs
Market Segmentation (by Application)
Offline Retail
Online Retail
Geographic Segmentation
• North America (USA, Canada, Mexico)
• Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
• Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
• South America (Brazil, Argentina, Columbia, Rest of South America)
• The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
Key Benefits of This Market Research:
• Industry drivers, restraints, and opportunities covered in the study
• Neutral perspective on the market performance
• Recent industry trends and developments
• Competitive landscape & strategies of key players
• Potential & niche segments and regions exhibiting promising growth covered
• Historical, current, and projected market size, in terms of value
• In-depth analysis of the Card and Board Games Market
• Overview of the regional outlook of the Card and Board Games Market:
Key Reasons to Buy this Report:
• Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
• This enables you to anticipate market changes to remain ahead of your competitors
• You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
• The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
• Provision of market value (USD Billion) data for each segment and sub-segment
• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
• The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
• Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
• Provides insight into the market through Value Chain
• Market dynamics scenario, along with growth opportunities of the market in the years to come
• 6-month post-sales analyst support
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In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.
Chapter Outline:
Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.
Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Card and Board Games Market and its likely evolution in the short to mid-term, and long term.
Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.
Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.
Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.
Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.
Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.
Chapter 12 is the main points and conclusions of the report.
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Table of Content
1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Card and Board Games
1.2 Key Market Segments
1.2.1 Card and Board Games Segment by Type
1.2.2 Card and Board Games Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Card and Board Games Market Overview
2.1 Global Market Overview
2.1.1 Global Card and Board Games Market Size (M USD) Estimates and Forecasts (2017-2028)
2.1.2 Global Card and Board Games Sales Estimates and Forecasts (2017-2028)
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Card and Board Games Market Competitive Landscape
3.1 Global Card and Board Games Sales by Manufacturers (2017-2022)
3.2 Global Card and Board Games Revenue Market Share by Manufacturers (2017-2022)
3.3 Card and Board Games Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.4 Global Card and Board Games Average Price by Manufacturers (2017-2022)
3.5 Manufacturers Card and Board Games Sales Sites, Area Served, Product Type
3.6 Card and Board Games Market Competitive Situation and Trends
3.6.1 Card and Board Games Market Concentration Rate
3.6.2 Global 5 and 10 Largest Card and Board Games Players Market Share by Revenue
3.6.3 Mergers & Acquisitions, Expansion
4 Card and Board Games Industry Chain Analysis
4.1 Card and Board Games Industry Chain Analysis
4.2 Market Overview and Market Concentration Analysis of Key Raw Materials
4.3 Midstream Market Analysis
4.4 Downstream Customer Analysis
5 The Development and Dynamics of Card and Board Games Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 New Product Developments
5.5.2 Mergers & Acquisitions
5.5.3 Expansions
5.5.4 Collaboration/Supply Contracts
5.6 Industry Policies
6 Card and Board Games Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Card and Board Games Sales Market Share by Type (2017-2022)
6.3 Global Card and Board Games Market Size Market Share by Type (2017-2022)
6.4 Global Card and Board Games Price by Type (2017-2022)
7 Card and Board Games Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Card and Board Games Market Sales by Application (2017-2022)
7.3 Global Card and Board Games Market Size (M USD) by Application (2017-2022)
7.4 Global Card and Board Games Sales Growth Rate by Application (2017-2022)
8 Card and Board Games Market Segmentation by Region
8.1 Global Card and Board Games Sales by Region
8.1.1 Global Card and Board Games Sales by Region
8.1.2 Global Card and Board Games Sales Market Share by Region
8.2 North America
8.2.1 North America Card and Board Games Sales by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Card and Board Games Sales by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific Card and Board Games Sales by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Card and Board Games Sales by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Card and Board Games Sales by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 Asmodee Editions
9.1.1 Asmodee Editions Card and Board Games Basic Information
9.1.2 Asmodee Editions Card and Board Games Product Overview
9.1.3 Asmodee Editions Card and Board Games Product Market Performance
9.1.4 Asmodee Editions Business Overview
9.1.5 Asmodee Editions Card and Board Games SWOT Analysis
9.1.6 Asmodee Editions Recent Developments
9.2 Goliath B.V.
9.2.1 Goliath B.V. Card and Board Games Basic Information
9.2.2 Goliath B.V. Card and Board Games Product Overview
9.2.3 Goliath B.V. Card and Board Games Product Market Performance
9.2.4 Goliath B.V. Business Overview
9.2.5 Goliath B.V. Card and Board Games SWOT Analysis
9.2.6 Goliath B.V. Recent Developments
9.3 Grand Prix International
9.3.1 Grand Prix International Card and Board Games Basic Information
9.3.2 Grand Prix International Card and Board Games Product Overview
9.3.3 Grand Prix International Card and Board Games Product Market Performance
9.3.4 Grand Prix International Business Overview
9.3.5 Grand Prix International Card and Board Games SWOT Analysis
9.3.6 Grand Prix International Recent Developments
9.4 Hasbro
9.4.1 Hasbro Card and Board Games Basic Information
9.4.2 Hasbro Card and Board Games Product Overview
9.4.3 Hasbro Card and Board Games Product Market Performance
9.4.4 Hasbro Business Overview
9.4.5 Hasbro Card and Board Games SWOT Analysis
9.4.6 Hasbro Recent Developments
9.5 Ravensburger
9.5.1 Ravensburger Card and Board Games Basic Information
9.5.2 Ravensburger Card and Board Games Product Overview
9.5.3 Ravensburger Card and Board Games Product Market Performance
9.5.4 Ravensburger Business Overview
9.5.5 Ravensburger Card and Board Games SWOT Analysis
9.5.6 Ravensburger Recent Developments
10 Card and Board Games Market Forecast by Region
10.1 Global Card and Board Games Market Size Forecast
10.2 Global Card and Board Games Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Card and Board Games Market Size Forecast by Country
10.2.3 Asia Pacific Card and Board Games Market Size Forecast by Region
10.2.4 South America Card and Board Games Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of Card and Board Games by Country
11 Forecast Market by Type and by Application (2022-2028)
11.1 Global Card and Board Games Market Forecast by Type (2022-2028)
11.1.1 Global Forecasted Sales of Card and Board Games by Type (2022-2028)
11.1.2 Global Card and Board Games Market Size Forecast by Type (2022-2028)
11.1.3 Global Forecasted Price of Card and Board Games by Type (2022-2028)
11.2 Global Card and Board Games Market Forecast by Application (2022-2028)
11.2.1 Global Card and Board Games Sales (K Units) Forecast by Application
11.2.2 Global Card and Board Games Market Size (M USD) Forecast by Application (2022-2028)
12 Conclusion and Key Findings
Tables and Figures
LIST OF TABLES
Table 1. Introduction of the Type
Table 2. Introduction of the Application
Table 3. Market Size (M USD) Segment Executive Summary
Table 4. Card and Board Games Market Size (M USD) Comparison by Region (M USD)
Table 5. Global Card and Board Games Sales (K Units) by Manufacturers (2017-2022)
Table 6. Global Card and Board Games Sales Market Share by Manufacturers (2017-2022)
Table 7. Global Card and Board Games Revenue (M USD) by Manufacturers (2017-2022)
Table 8. Global Card and Board Games Revenue Share by Manufacturers (2017-2022)
Table 9. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Card and Board Games as of 2021)
Table 10. Global Market Card and Board Games Average Price (USD/Unit) of Key Manufacturers (2017-2022)
Table 11. Manufacturers Card and Board Games Sales Sites and Area Served
Table 12. Manufacturers Card and Board Games Product Type
Table 13. Global Card and Board Games Manufacturers Market Concentration Ratio (CR5 and HHI)
Table 14. Mergers & Acquisitions, Expansion Plans
Table 15. Industry Chain Map of Card and Board Games
Table 16. Raw Materials
Table 17. Midstream Market Analysis
Table 18. Downstream Customer Analysis
Table 19. Key Development Trends
Table 20. Driving Factors
Table 21. Card and Board Games Market Challenges
Table 22. Market Restraints
Table 23. Global Card and Board Games Sales by Type (K Units)
Table 24. Global Card and Board Games Market Size by Type (M USD)
Table 25. Global Card and Board Games Sales (K Units) by Type (2017-2022)
Table 26. Global Card and Board Games Sales Market Share by Type (2017-2022)
Table 27. Global Card and Board Games Market Size (M USD) by Type (2017-2022)
Table 28. Global Card and Board Games Market Size Share by Type (2017-2022)
Table 29. Global Card and Board Games Price (USD/Unit) by Type (2017-2022)
Table 30. Global Card and Board Games Sales (K Units) by Application
Table 31. Global Card and Board Games Market Size by Application
Table 32. Global Card and Board Games Sales by Application (2017-2022) & (K Units)
Table 33. Global Card and Board Games Sales Market Share by Application (2017-2022)
Table 34. Global Card and Board Games Sales by Application (2017-2022) & (M USD)
Table 35. Global Card and Board Games Market Share by Application (2017-2022)
Table 36. Global Card and Board Games Sales Growth Rate by Application (2017-2022)
Table 37. Global Card and Board Games Sales by Region (2017-2022) & (K Units)
Table 38. Global Card and Board Games Sales Market Share by Region (2017-2022)
Table 39. North America Card and Board Games Sales by Country (2017-2022) & (K Units)
Table 40. Europe Card and Board Games Sales by Country (2017-2022) & (K Units)
Table 41. Asia Pacific Card and Board Games Sales by Region (2017-2022) & (K Units)
Table 42. South America Card and Board Games Sales by Country (2017-2022) & (K Units)
Table 43. Middle East and Africa Card and Board Games Sales by Region (2017-2022) & (K Units)
Table 44. Asmodee Editions Card and Board Games Basic Information
Table 45. Asmodee Editions Card and Board Games Product Overview
Table 46. Asmodee Editions Card and Board Games Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 47. Asmodee Editions Business Overview
Table 48. Asmodee Editions Card and Board Games SWOT Analysis
Table 49. Asmodee Editions Recent Developments
Table 50. Goliath B.V. Card and Board Games Basic Information
Table 51. Goliath B.V. Card and Board Games Product Overview
Table 52. Goliath B.V. Card and Board Games Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 53. Goliath B.V. Business Overview
Table 54. Goliath B.V. Card and Board Games SWOT Analysis
Table 55. Goliath B.V. Recent Developments
Table 56. Grand Prix International Card and Board Games Basic Information
Table 57. Grand Prix International Card and Board Games Product Overview
Table 58. Grand Prix International Card and Board Games Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 59. Grand Prix International Business Overview
Table 60. Grand Prix International Card and Board Games SWOT Analysis
Table 61. Grand Prix International Recent Developments
Table 62. Hasbro Card and Board Games Basic Information
Table 63. Hasbro Card and Board Games Product Overview
Table 64. Hasbro Card and Board Games Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 65. Hasbro Business Overview
Table 66. Hasbro Card and Board Games SWOT Analysis
Table 67. Hasbro Recent Developments
Table 68. Ravensburger Card and Board Games Basic Information
Table 69. Ravensburger Card and Board Games Product Overview
Table 70. Ravensburger Card and Board Games Sales (K Units), Revenue (M USD), Price (USD/Unit) and Gross Margin (2017-2022)
Table 71. Ravensburger Business Overview
Table 72. Ravensburger Card and Board Games SWOT Analysis
Table 73. Ravensburger Recent Developments
Table 74. Global Card and Board Games Sales Forecast by Region (K Units)
Table 75. Global Card and Board Games Market Size Forecast by Region (M USD)
Table 76. North America Card and Board Games Sales Forecast by Country (2022-2028) & (K Units)
Table 77. North America Card and Board Games Market Size Forecast by Country (2022-2028) & (M USD)
Table 78. Europe Card and Board Games Sales Forecast by Country (2022-2028) & (K Units)
Table 79. Europe Card and Board Games Market Size Forecast by Country (2022-2028) & (M USD)
Table 80. Asia Pacific Card and Board Games Sales Forecast by Region (2022-2028) & (K Units)
Table 81. Asia Pacific Card and Board Games Market Size Forecast by Region (2022-2028) & (M USD)
Table 82. South America Card and Board Games Sales Forecast by Country (2022-2028) & (K Units)
Table 83. South America Card and Board Games Market Size Forecast by Country (2022-2028) & (M USD)
Table 84. Middle East and Africa Card and Board Games Consumption Forecast by Country (2022-2028) & (Units)
Table 85. Middle East and Africa Card and Board Games Market Size Forecast by Country (2022-2028) & (M USD)
Table 86. Global Card and Board Games Sales Forecast by Type (2022-2028) & (K Units)
Table 87. Global Card and Board Games Market Size Forecast by Type (2022-2028) & (M USD)
Table 88. Global Card and Board Games Price Forecast by Type (2022-2028) & (USD/Unit)
Table 89. Global Card and Board Games Sales (K Units) Forecast by Application (2022-2028)
Table 90. Global Card and Board Games Market Size Forecast by Application (2022-2028) & (M USD)
LIST OF FIGURES
Figure 1. Product Picture of Card and Board Games
Figure 2. Data Triangulation
Figure 3. Key Caveats
Figure 4. Global Card and Board Games Market Size (M USD), 2017-2028
Figure 5. Global Card and Board Games Market Size (M USD) (2017-2028)
Figure 6. Global Card and Board Games Sales (K Units) & (2017-2028)
Figure 7. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 8. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 9. Evaluation Matrix of Regional Market Development Potential
Figure 10. Card and Board Games Market Size (M USD) by Country (M USD)
Figure 11. Card and Board Games Sales Share by Manufacturers in 2020
Figure 12. Global Card and Board Games Revenue Share by Manufacturers in 2020
Figure 13. Card and Board Games Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2017 VS 2021
Figure 14. Global Market Card and Board Games Average Price (USD/Unit) of Key Manufacturers in 2020
Figure 15. The Global 5 and 10 Largest Players: Market Share by Card and Board Games Revenue in 2021
Figure 16. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 17. Global Card and Board Games Market Share by Type
Figure 18. Sales Market Share of Card and Board Games by Type (2017-2022)
Figure 19. Sales Market Share of Card and Board Games by Type in 2021
Figure 20. Market Size Share of Card and Board Games by Type (2017-2022)
Figure 21. Market Size Market Share of Card and Board Games by Type in 2020
Figure 22. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 23. Global Card and Board Games Market Share by Application
Figure 24. Global Card and Board Games Sales Market Share by Application (2017-2022)
Figure 25. Global Card and Board Games Sales Market Share by Application in 2021
Figure 26. Global Card and Board Games Market Share by Application (2017-2022)
Figure 27. Global Card and Board Games Market Share by Application in 2020
Figure 28. Global Card and Board Games Sales Growth Rate by Application (2017-2022)
Figure 29. Global Card and Board Games Sales Market Share by Region (2017-2022)
Figure 30. North America Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 31. North America Card and Board Games Sales Market Share by Country in 2020
Figure 32. U.S. Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 33. Canada Card and Board Games Sales (K Units) and Growth Rate (2017-2022)
Figure 34. Mexico Card and Board Games Sales (Units) and Growth Rate (2017-2022)
Figure 35. Europe Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 36. Europe Card and Board Games Sales Market Share by Country in 2020
Figure 37. Germany Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 38. France Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 39. U.K. Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 40. Italy Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 41. Russia Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 42. Asia Pacific Card and Board Games Sales and Growth Rate (K Units)
Figure 43. Asia Pacific Card and Board Games Sales Market Share by Region in 2020
Figure 44. China Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 45. Japan Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 46. South Korea Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 47. India Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 48. Southeast Asia Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 49. South America Card and Board Games Sales and Growth Rate (K Units)
Figure 50. South America Card and Board Games Sales Market Share by Country in 2020
Figure 51. Brazil Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 52. Argentina Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 53. Columbia Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 54. Middle East and Africa Card and Board Games Sales and Growth Rate (K Units)
Figure 55. Middle East and Africa Card and Board Games Sales Market Share by Region in 2020
Figure 56. Saudi Arabia Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 57. UAE Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 58. Egypt Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 59. Nigeria Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 60. South Africa Card and Board Games Sales and Growth Rate (2017-2022) & (K Units)
Figure 61. Global Card and Board Games Sales Forecast by Volume (2017-2028) & (K Units)
Figure 62. Global Card and Board Games Market Size Forecast by Value (2017-2028) & (M USD)
Figure 63. Global Card and Board Games Sales Market Share Forecast by Type (2022-2028)
Figure 64. Global Card and Board Games Market Share Forecast by Type (2022-2028)
Figure 65. Global Card and Board Games Sales Forecast by Application (2022-2028)
Figure 66. Global Card and Board Games Market Share Forecast by Application (2022-2028)
Key Players
Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Ravensburger
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