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Global Metaverse in Gaming Market Research Report 2024(Status and Outlook)
By Type : AR, VR, Smart Phone, Game Console
By Application : Under 10 Years Old, 10-20 Years Old, Over 20 Years Old
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Report Overview
This report provides a deep insight into the global Metaverse in Gaming market covering all its essential aspects. This ranges from a macro overview of the market to micro details of the market size, competitive landscape, development trend, niche market, key market drivers and challenges, SWOT analysis, value chain analysis, etc.
The analysis helps the reader to shape the competition within the industries and strategies for the competitive environment to enhance the potential profit. Furthermore, it provides a simple framework for evaluating and accessing the position of the business organization. The report structure also focuses on the competitive landscape of the Global Metaverse in Gaming Market, this report introduces in detail the market share, market performance, product situation, operation situation, etc. of the main players, which helps the readers in the industry to identify the main competitors and deeply understand the competition pattern of the market.
In a word, this report is a must-read for industry players, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the Metaverse in Gaming market in any manner.
Global Metaverse in Gaming Market: Market Segmentation Analysis
The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.
Key Company
Axia lnfinity
Epic Games
Lilith Games
Magic Leap, Inc.
Minecraft
Niantic
Roblox Corporation
The Sandbox
Market Segmentation (by Type)
AR
VR
Smart Phone
Game Console
Market Segmentation (by Application)
Under 10 Years Old
10-20 Years Old
Over 20 Years Old
Geographic Segmentation
• North America (USA, Canada, Mexico)
• Europe (Germany, UK, France, Russia, Italy, Rest of Europe)
• Asia-Pacific (China, Japan, South Korea, India, Southeast Asia, Rest of Asia-Pacific)
• South America (Brazil, Argentina, Columbia, Rest of South America)
• The Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa, Rest of MEA)
Key Benefits of This Market Research:
• Industry drivers, restraints, and opportunities covered in the study
• Neutral perspective on the market performance
• Recent industry trends and developments
• Competitive landscape & strategies of key players
• Potential & niche segments and regions exhibiting promising growth covered
• Historical, current, and projected market size, in terms of value
• In-depth analysis of the Metaverse in Gaming Market
• Overview of the regional outlook of the Metaverse in Gaming Market:
Key Reasons to Buy this Report:
• Access to date statistics compiled by our researchers. These provide you with historical and forecast data, which is analyzed to tell you why your market is set to change
• This enables you to anticipate market changes to remain ahead of your competitors
• You will be able to copy data from the Excel spreadsheet straight into your marketing plans, business presentations, or other strategic documents
• The concise analysis, clear graph, and table format will enable you to pinpoint the information you require quickly
• Provision of market value (USD Billion) data for each segment and sub-segment
• Indicates the region and segment that is expected to witness the fastest growth as well as to dominate the market
• Analysis by geography highlighting the consumption of the product/service in the region as well as indicating the factors that are affecting the market within each region
• Competitive landscape which incorporates the market ranking of the major players, along with new service/product launches, partnerships, business expansions, and acquisitions in the past five years of companies profiled
• Extensive company profiles comprising of company overview, company insights, product benchmarking, and SWOT analysis for the major market players
• The current as well as the future market outlook of the industry concerning recent developments which involve growth opportunities and drivers as well as challenges and restraints of both emerging as well as developed regions
• Includes in-depth analysis of the market from various perspectives through Porter’s five forces analysis
• Provides insight into the market through Value Chain
• Market dynamics scenario, along with growth opportunities of the market in the years to come
• 6-month post-sales analyst support
Customization of the Report
In case of any queries or customization requirements, please connect with our sales team, who will ensure that your requirements are met.
Chapter Outline
Chapter 1 mainly introduces the statistical scope of the report, market division standards, and market research methods.
Chapter 2 is an executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the Metaverse in Gaming Market and its likely evolution in the short to mid-term, and long term.
Chapter 3 makes a detailed analysis of the market's competitive landscape of the market and provides the market share, capacity, output, price, latest development plan, merger, and acquisition information of the main manufacturers in the market.
Chapter 4 is the analysis of the whole market industrial chain, including the upstream and downstream of the industry, as well as Porter's five forces analysis.
Chapter 5 introduces the latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 6 provides the analysis of various market segments according to product types, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 7 provides the analysis of various market segments according to application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 8 provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 9 introduces the basic situation of the main companies in the market in detail, including product sales revenue, sales volume, price, gross profit margin, market share, product introduction, recent development, etc.
Chapter 10 provides a quantitative analysis of the market size and development potential of each region in the next five years.
Chapter 11 provides a quantitative analysis of the market size and development potential of each market segment (product type and application) in the next five years.
Chapter 12 is the main points and conclusions of the report.
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- You should buy this report from Xcellent Insights for a better clarity on market scenarios.
- The market report has been prepared using a pragmatic approach to suit your needs.
- We have an extensive library of reports that can help you understand the market landscape and make informed decisions about your business.
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- Besides, customization is a value-added service if you decide to opt.
Table of Contents
1 Research Methodology and Statistical Scope
1.1 Market Definition and Statistical Scope of Metaverse in Gaming
1.2 Key Market Segments
1.2.1 Metaverse in Gaming Segment by Type
1.2.2 Metaverse in Gaming Segment by Application
1.3 Methodology & Sources of Information
1.3.1 Research Methodology
1.3.2 Research Process
1.3.3 Market Breakdown and Data Triangulation
1.3.4 Base Year
1.3.5 Report Assumptions & Caveats
2 Metaverse in Gaming Market Overview
2.1 Global Market Overview
2.2 Market Segment Executive Summary
2.3 Global Market Size by Region
3 Metaverse in Gaming Market Competitive Landscape
3.1 Global Metaverse in Gaming Revenue Market Share by Company (2019-2024)
3.2 Metaverse in Gaming Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Company Metaverse in Gaming Market Size Sites, Area Served, Product Type
3.4 Metaverse in Gaming Market Competitive Situation and Trends
3.4.1 Metaverse in Gaming Market Concentration Rate
3.4.2 Global 5 and 10 Largest Metaverse in Gaming Players Market Share by Revenue
3.4.3 Mergers & Acquisitions, Expansion
4 Metaverse in Gaming Value Chain Analysis
4.1 Metaverse in Gaming Value Chain Analysis
4.2 Midstream Market Analysis
4.3 Downstream Customer Analysis
5 The Development and Dynamics of Metaverse in Gaming Market
5.1 Key Development Trends
5.2 Driving Factors
5.3 Market Challenges
5.4 Market Restraints
5.5 Industry News
5.5.1 Mergers & Acquisitions
5.5.2 Expansions
5.5.3 Collaboration/Supply Contracts
5.6 Industry Policies
6 Metaverse in Gaming Market Segmentation by Type
6.1 Evaluation Matrix of Segment Market Development Potential (Type)
6.2 Global Metaverse in Gaming Market Size Market Share by Type (2019-2024)
6.3 Global Metaverse in Gaming Market Size Growth Rate by Type (2019-2024)
7 Metaverse in Gaming Market Segmentation by Application
7.1 Evaluation Matrix of Segment Market Development Potential (Application)
7.2 Global Metaverse in Gaming Market Size (M USD) by Application (2019-2024)
7.3 Global Metaverse in Gaming Market Size Growth Rate by Application (2019-2024)
8 Metaverse in Gaming Market Segmentation by Region
8.1 Global Metaverse in Gaming Market Size by Region
8.1.1 Global Metaverse in Gaming Market Size by Region
8.1.2 Global Metaverse in Gaming Market Size Market Share by Region
8.2 North America
8.2.1 North America Metaverse in Gaming Market Size by Country
8.2.2 U.S.
8.2.3 Canada
8.2.4 Mexico
8.3 Europe
8.3.1 Europe Metaverse in Gaming Market Size by Country
8.3.2 Germany
8.3.3 France
8.3.4 U.K.
8.3.5 Italy
8.3.6 Russia
8.4 Asia Pacific
8.4.1 Asia Pacific Metaverse in Gaming Market Size by Region
8.4.2 China
8.4.3 Japan
8.4.4 South Korea
8.4.5 India
8.4.6 Southeast Asia
8.5 South America
8.5.1 South America Metaverse in Gaming Market Size by Country
8.5.2 Brazil
8.5.3 Argentina
8.5.4 Columbia
8.6 Middle East and Africa
8.6.1 Middle East and Africa Metaverse in Gaming Market Size by Region
8.6.2 Saudi Arabia
8.6.3 UAE
8.6.4 Egypt
8.6.5 Nigeria
8.6.6 South Africa
9 Key Companies Profile
9.1 Axia lnfinity
9.1.1 Axia lnfinity Metaverse in Gaming Basic Information
9.1.2 Axia lnfinity Metaverse in Gaming Product Overview
9.1.3 Axia lnfinity Metaverse in Gaming Product Market Performance
9.1.4 Axia lnfinity Metaverse in Gaming SWOT Analysis
9.1.5 Axia lnfinity Business Overview
9.1.6 Axia lnfinity Recent Developments
9.2 Epic Games
9.2.1 Epic Games Metaverse in Gaming Basic Information
9.2.2 Epic Games Metaverse in Gaming Product Overview
9.2.3 Epic Games Metaverse in Gaming Product Market Performance
9.2.4 Axia lnfinity Metaverse in Gaming SWOT Analysis
9.2.5 Epic Games Business Overview
9.2.6 Epic Games Recent Developments
9.3 Lilith Games
9.3.1 Lilith Games Metaverse in Gaming Basic Information
9.3.2 Lilith Games Metaverse in Gaming Product Overview
9.3.3 Lilith Games Metaverse in Gaming Product Market Performance
9.3.4 Axia lnfinity Metaverse in Gaming SWOT Analysis
9.3.5 Lilith Games Business Overview
9.3.6 Lilith Games Recent Developments
9.4 Magic Leap, Inc.
9.4.1 Magic Leap, Inc. Metaverse in Gaming Basic Information
9.4.2 Magic Leap, Inc. Metaverse in Gaming Product Overview
9.4.3 Magic Leap, Inc. Metaverse in Gaming Product Market Performance
9.4.4 Magic Leap, Inc. Business Overview
9.4.5 Magic Leap, Inc. Recent Developments
9.5 Minecraft
9.5.1 Minecraft Metaverse in Gaming Basic Information
9.5.2 Minecraft Metaverse in Gaming Product Overview
9.5.3 Minecraft Metaverse in Gaming Product Market Performance
9.5.4 Minecraft Business Overview
9.5.5 Minecraft Recent Developments
9.6 Niantic
9.6.1 Niantic Metaverse in Gaming Basic Information
9.6.2 Niantic Metaverse in Gaming Product Overview
9.6.3 Niantic Metaverse in Gaming Product Market Performance
9.6.4 Niantic Business Overview
9.6.5 Niantic Recent Developments
9.7 Roblox Corporation
9.7.1 Roblox Corporation Metaverse in Gaming Basic Information
9.7.2 Roblox Corporation Metaverse in Gaming Product Overview
9.7.3 Roblox Corporation Metaverse in Gaming Product Market Performance
9.7.4 Roblox Corporation Business Overview
9.7.5 Roblox Corporation Recent Developments
9.8 The Sandbox
9.8.1 The Sandbox Metaverse in Gaming Basic Information
9.8.2 The Sandbox Metaverse in Gaming Product Overview
9.8.3 The Sandbox Metaverse in Gaming Product Market Performance
9.8.4 The Sandbox Business Overview
9.8.5 The Sandbox Recent Developments
10 Metaverse in Gaming Regional Market Forecast
10.1 Global Metaverse in Gaming Market Size Forecast
10.2 Global Metaverse in Gaming Market Forecast by Region
10.2.1 North America Market Size Forecast by Country
10.2.2 Europe Metaverse in Gaming Market Size Forecast by Country
10.2.3 Asia Pacific Metaverse in Gaming Market Size Forecast by Region
10.2.4 South America Metaverse in Gaming Market Size Forecast by Country
10.2.5 Middle East and Africa Forecasted Consumption of Metaverse in Gaming by Country
11 Forecast Market by Type and by Application (2025-2030)
11.1 Global Metaverse in Gaming Market Forecast by Type (2025-2030)
11.2 Global Metaverse in Gaming Market Forecast by Application (2025-2030)
12 Conclusion and Key Findings
List of Tables
Table 1. Introduction of the Type
Table 2. Introduction of the Application
Table 3. Market Size (M USD) Segment Executive Summary
Table 4. Metaverse in Gaming Market Size Comparison by Region (M USD)
Table 5. Global Metaverse in Gaming Revenue (M USD) by Company (2019-2024)
Table 6. Global Metaverse in Gaming Revenue Share by Company (2019-2024)
Table 7. Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Metaverse in Gaming as of 2022)
Table 8. Company Metaverse in Gaming Market Size Sites and Area Served
Table 9. Company Metaverse in Gaming Product Type
Table 10. Global Metaverse in Gaming Company Market Concentration Ratio (CR5 and HHI)
Table 11. Mergers & Acquisitions, Expansion Plans
Table 12. Value Chain Map of Metaverse in Gaming
Table 13. Midstream Market Analysis
Table 14. Downstream Customer Analysis
Table 15. Key Development Trends
Table 16. Driving Factors
Table 17. Metaverse in Gaming Market Challenges
Table 18. Global Metaverse in Gaming Market Size by Type (M USD)
Table 19. Global Metaverse in Gaming Market Size (M USD) by Type (2019-2024)
Table 20. Global Metaverse in Gaming Market Size Share by Type (2019-2024)
Table 21. Global Metaverse in Gaming Market Size Growth Rate by Type (2019-2024)
Table 22. Global Metaverse in Gaming Market Size by Application
Table 23. Global Metaverse in Gaming Market Size by Application (2019-2024) & (M USD)
Table 24. Global Metaverse in Gaming Market Share by Application (2019-2024)
Table 25. Global Metaverse in Gaming Market Size Growth Rate by Application (2019-2024)
Table 26. Global Metaverse in Gaming Market Size by Region (2019-2024) & (M USD)
Table 27. Global Metaverse in Gaming Market Size Market Share by Region (2019-2024)
Table 28. North America Metaverse in Gaming Market Size by Country (2019-2024) & (M USD)
Table 29. Europe Metaverse in Gaming Market Size by Country (2019-2024) & (M USD)
Table 30. Asia Pacific Metaverse in Gaming Market Size by Region (2019-2024) & (M USD)
Table 31. South America Metaverse in Gaming Market Size by Country (2019-2024) & (M USD)
Table 32. Middle East and Africa Metaverse in Gaming Market Size by Region (2019-2024) & (M USD)
Table 33. Axia lnfinity Metaverse in Gaming Basic Information
Table 34. Axia lnfinity Metaverse in Gaming Product Overview
Table 35. Axia lnfinity Metaverse in Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 36. Axia lnfinity Metaverse in Gaming SWOT Analysis
Table 37. Axia lnfinity Business Overview
Table 38. Axia lnfinity Recent Developments
Table 39. Epic Games Metaverse in Gaming Basic Information
Table 40. Epic Games Metaverse in Gaming Product Overview
Table 41. Epic Games Metaverse in Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 42. Axia lnfinity Metaverse in Gaming SWOT Analysis
Table 43. Epic Games Business Overview
Table 44. Epic Games Recent Developments
Table 45. Lilith Games Metaverse in Gaming Basic Information
Table 46. Lilith Games Metaverse in Gaming Product Overview
Table 47. Lilith Games Metaverse in Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 48. Axia lnfinity Metaverse in Gaming SWOT Analysis
Table 49. Lilith Games Business Overview
Table 50. Lilith Games Recent Developments
Table 51. Magic Leap, Inc. Metaverse in Gaming Basic Information
Table 52. Magic Leap, Inc. Metaverse in Gaming Product Overview
Table 53. Magic Leap, Inc. Metaverse in Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 54. Magic Leap, Inc. Business Overview
Table 55. Magic Leap, Inc. Recent Developments
Table 56. Minecraft Metaverse in Gaming Basic Information
Table 57. Minecraft Metaverse in Gaming Product Overview
Table 58. Minecraft Metaverse in Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 59. Minecraft Business Overview
Table 60. Minecraft Recent Developments
Table 61. Niantic Metaverse in Gaming Basic Information
Table 62. Niantic Metaverse in Gaming Product Overview
Table 63. Niantic Metaverse in Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 64. Niantic Business Overview
Table 65. Niantic Recent Developments
Table 66. Roblox Corporation Metaverse in Gaming Basic Information
Table 67. Roblox Corporation Metaverse in Gaming Product Overview
Table 68. Roblox Corporation Metaverse in Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 69. Roblox Corporation Business Overview
Table 70. Roblox Corporation Recent Developments
Table 71. The Sandbox Metaverse in Gaming Basic Information
Table 72. The Sandbox Metaverse in Gaming Product Overview
Table 73. The Sandbox Metaverse in Gaming Revenue (M USD) and Gross Margin (2019-2024)
Table 74. The Sandbox Business Overview
Table 75. The Sandbox Recent Developments
Table 76. Global Metaverse in Gaming Market Size Forecast by Region (2025-2030) & (M USD)
Table 77. North America Metaverse in Gaming Market Size Forecast by Country (2025-2030) & (M USD)
Table 78. Europe Metaverse in Gaming Market Size Forecast by Country (2025-2030) & (M USD)
Table 79. Asia Pacific Metaverse in Gaming Market Size Forecast by Region (2025-2030) & (M USD)
Table 80. South America Metaverse in Gaming Market Size Forecast by Country (2025-2030) & (M USD)
Table 81. Middle East and Africa Metaverse in Gaming Market Size Forecast by Country (2025-2030) & (M USD)
Table 82. Global Metaverse in Gaming Market Size Forecast by Type (2025-2030) & (M USD)
Table 83. Global Metaverse in Gaming Market Size Forecast by Application (2025-2030) & (M USD)
List of Figures
Figure 1. Industrial Chain of Metaverse in Gaming
Figure 2. Data Triangulation
Figure 3. Key Caveats
Figure 4. Global Metaverse in Gaming Market Size (M USD), 2019-2030
Figure 5. Global Metaverse in Gaming Market Size (M USD) (2019-2030)
Figure 6. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 7. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 8. Evaluation Matrix of Regional Market Development Potential
Figure 9. Metaverse in Gaming Market Size by Country (M USD)
Figure 10. Global Metaverse in Gaming Revenue Share by Company in 2023
Figure 11. Metaverse in Gaming Market Share by Company Type (Tier 1, Tier 2 and Tier 3): 2023
Figure 12. The Global 5 and 10 Largest Players: Market Share by Metaverse in Gaming Revenue in 2023
Figure 13. Evaluation Matrix of Segment Market Development Potential (Type)
Figure 14. Global Metaverse in Gaming Market Share by Type
Figure 15. Market Size Share of Metaverse in Gaming by Type (2019-2024)
Figure 16. Market Size Market Share of Metaverse in Gaming by Type in 2022
Figure 17. Global Metaverse in Gaming Market Size Growth Rate by Type (2019-2024)
Figure 18. Evaluation Matrix of Segment Market Development Potential (Application)
Figure 19. Global Metaverse in Gaming Market Share by Application
Figure 20. Global Metaverse in Gaming Market Share by Application (2019-2024)
Figure 21. Global Metaverse in Gaming Market Share by Application in 2022
Figure 22. Global Metaverse in Gaming Market Size Growth Rate by Application (2019-2024)
Figure 23. Global Metaverse in Gaming Market Size Market Share by Region (2019-2024)
Figure 24. North America Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 25. North America Metaverse in Gaming Market Size Market Share by Country in 2023
Figure 26. U.S. Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 27. Canada Metaverse in Gaming Market Size (M USD) and Growth Rate (2019-2024)
Figure 28. Mexico Metaverse in Gaming Market Size (Units) and Growth Rate (2019-2024)
Figure 29. Europe Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 30. Europe Metaverse in Gaming Market Size Market Share by Country in 2023
Figure 31. Germany Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 32. France Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 33. U.K. Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 34. Italy Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 35. Russia Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 36. Asia Pacific Metaverse in Gaming Market Size and Growth Rate (M USD)
Figure 37. Asia Pacific Metaverse in Gaming Market Size Market Share by Region in 2023
Figure 38. China Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 39. Japan Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 40. South Korea Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 41. India Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 42. Southeast Asia Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 43. South America Metaverse in Gaming Market Size and Growth Rate (M USD)
Figure 44. South America Metaverse in Gaming Market Size Market Share by Country in 2023
Figure 45. Brazil Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 46. Argentina Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 47. Columbia Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 48. Middle East and Africa Metaverse in Gaming Market Size and Growth Rate (M USD)
Figure 49. Middle East and Africa Metaverse in Gaming Market Size Market Share by Region in 2023
Figure 50. Saudi Arabia Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 51. UAE Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 52. Egypt Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 53. Nigeria Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 54. South Africa Metaverse in Gaming Market Size and Growth Rate (2019-2024) & (M USD)
Figure 55. Global Metaverse in Gaming Market Size Forecast by Value (2019-2030) & (M USD)
Figure 56. Global Metaverse in Gaming Market Share Forecast by Type (2025-2030)
Figure 57. Global Metaverse in Gaming Market Share Forecast by Application (2025-2030)
Axia lnfinity
Epic Games
Lilith Games
Magic Leap, Inc.
Minecraft
Niantic
Roblox Corporation
The Sandbox
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